How does the Learning Interface work?

The Learning Interface is what you see after you begin a course. It contains the content, problems, and code editor or problem workspace. 

There are basically two types of content within the learning interface:  notes and problems.

Notes are denoted by a circular pip in the left navigation bar. To navigate through the slides, use the arrow buttons in the header or the arrow keys on your keyboard. Note that some courses are presented in split view, so that the problem code editor is always visible alongside the notes. This enables students to view notes from a previous slide while solving a problem.

The screenshot below shows the learning interface in  notes-only view:

and the screenshot below shows the learning interface in  split view:

Problems are denoted by the diamond pips. A white pip means the problem has not yet been attempted (marked):

Students can write their program in the editor, click Run to test their program, and then Mark to submit it for auto-marking. Students can see the output of their program under the Output tab, and marker feedback and hints under Submissions.

The colour of the pips 
  • An orange pip means a problem has been attempted, but not yet passed. 
  • A green pip means a problem has been passed.
  • A yellow pip means a solution has been submitted, but not marked (in particular seen in Scratch courses)

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